Hold buffer is preserved during certain states such as jumpsquat or Nana's spotdodge, but has otherwise been removed
During hitstun and shieldstun, there is a 5 frame tap extension buffer
Buffer is now active during new cancels (land cancels, jump cancels, etc)
Removed the forced shorthop when buffering an aerial
This change retains the ability to attack cancel while allowing the ability to buffer full hop aerials, allowing you to buffer frame-perfect fullhop aerials as well as fullhop attack cancels
Buffered airdodges out of hitstun have been disabled
Buffered spotdodges/rolls out of wavedash have been disabled, making consecutive wavedashes and buffering shield out of wavedash more consistent
Perfect/buffered wavedashes out of jumpsquat now transition you directly into landing, allowing for much smoother movement
C-Stick drift has been completely removed and the macro has been reprogrammed from scratch to mitigate inconsistencies and provide cleaner Bidou/Aidou implementation
C-Stick aerials no longer move you forward or backward