Ice Climbers


Overview


Mechanics

Nana

  • Nana's actions always occur 6 frames after Popo
  • Inputting a grab when the Climbers are paired will only grab with Popo unless the input is performed again
  • Pummels can be buffered during Nana's grab
  • Throws
    • If not pummeling, Nana will pick a random throw according to these weights:
      • Normal
        • 50% up
        • 20% down
        • 15% forward
        • 15% back
      • Within 30 units of ledge
        • 60% towards ledge
        • 40% down
  • Hold Shield + Special + Down Taunt at the start of a match to play as Sopo for the entire match

Desyncs

  • Popo’s buffer is inactive during spotdodges and rolls, allowing Nana to buffer an action during them to desync the Climbers
  • Spotdodge/Roll desyncs also work during ledge getup/roll

Moveset


Jab 1


Jab 2


Forward Tilt


Up Tilt


Down Tilt


Dash Attack


Forward Smash


Up Smash


Down Smash


Neutral Air


Forward Air


Back Air


Up Air


Down Air

  • Bounces the Climbers upwards on hit
  • The bounce is lessened if hitting a shield

Ice Block (Neutral Special)


Squall Hammer (Side Special)

  • Landing lag is 28 frames if the animation enters special fall

Belay (Up Special)


Blizzard (Down Special)


Standing Grab

  • Hitbox Duration: F7-9
  • FAF: 35

Dash Grab

  • Hitbox Duration: F10-11
  • FAF: 48

Pivot Grab

  • Hitbox Duration: F10-11
  • FAF: 41

Forward Throw


Back Throw


Up Throw


Down Throw