Ice Climbers
Overview
Mechanics
Nana
- Nana's actions always occur 6 frames after Popo
- Inputting a grab when the Climbers are paired will only grab with Popo unless the input is performed again
- Pummels can be buffered during Nana's grab
- Throws
- If not pummeling, Nana will pick a random throw according to these weights:
- Normal
- 50% up
- 20% down
- 15% forward
- 15% back
- Within 30 units of ledge
- 60% towards ledge
- 40% down
- Hold Shield + Special + Down Taunt at the start of a match to play as Sopo for the entire match
Desyncs
- Popo’s buffer is inactive during spotdodges and rolls, allowing Nana to buffer an action during them to desync the Climbers
- Spotdodge/Roll desyncs also work during ledge getup/roll
Moveset
Jab 1
Jab 2
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
Forward Smash
Up Smash
Down Smash
Neutral Air
Forward Air
Back Air
Up Air
Down Air
- Bounces the Climbers upwards on hit
- The bounce is lessened if hitting a shield
Ice Block (Neutral Special)
Squall Hammer (Side Special)
- Landing lag is 28 frames if the animation enters special fall
Belay (Up Special)
Blizzard (Down Special)
Standing Grab
- Hitbox Duration: F7-9
- FAF: 35
Dash Grab
- Hitbox Duration: F10-11
- FAF: 48
Pivot Grab
- Hitbox Duration: F10-11
- FAF: 41
Forward Throw
Back Throw
Up Throw
Down Throw