Young Link
Overview
Moveset
Jab 1
Jab 2
Jab 3
Rapid Jab
Rapid Jab Finisher
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
- Automatically jumps if sliding off a ledge before frame 25 and slides off normally afterwards
Forward Smash
Up Smash
Down Smash
Neutral Air
Forward Air
Back Air
Up Air
Down Air
- Holding Attack causes the hitboxes to stay out for up to six seconds
- Releasing the input after starting the hold will incur 19 frames of endlag
- Can bounce indefinitely
Zair
Fire Arrow (Neutral Special)
- Can fastfall during the charge and firing animations
Boomerang (Side Special)
Spin Attack (Up Special)
- Young Link can move left and right slightly along the ground during the charge and release
- Can slide off edges
Ground
Air
Bomb (Down Special)
Standing Grab
- Hitbox Duration: F12-18
- FAF: 53
Dash Grab
- Hitbox Duration: F14-20
- FAF: 61
Pivot Grab
- Hitbox Duration: F15-21
- FAF: 56
Forward Throw
Back Throw
Up Throw
Down Throw