Pichu
Overview
Mechanics
Charge State
- Using electric attacks builds up charge
- Connecting with the move will build charge equal to the move's damage whereas whiffing will only accrue about 25% of that
- After dealing a total of 50% with electric attacks, Pichu enters Charge State
- Charge State lasts 25 seconds, increasing the damage of all electric attacks by 1.2x while also increasing their recoil by 1.25x
- Pichu's specials also change significantly
- Pressing Shield while taunting in training mode instantly activates Charge State
Moveset
Jab 1
Forward Tilt
- Inflicts 1.5% recoil
Up Tilt
Down Tilt
Dash Attack
Forward Smash
- Inflicts 2.5% recoil
- Hitboxes become 1.2x larger during Charge State
Up Smash
- Deals 3.0% more and inflicts 2.5% recoil during Charge State
- Ears intangible during active frames
Down Smash
- Sends the opposite direction during Charge State
- The late hit is the same as the early hit during Charge State
- Intangible during frames 7-10
- Inflicts 1.5% recoil
Neutral Air
Forward Air
- Inflicts 2.0% recoil
Back Air
- Inflicts 2.0% recoil
Up Air
Down Air
- Inflicts 2.0% recoil
Thunder Jolt / Electroweb (Neutral Special)
Thunder Jolt
- Builds Charge State by 3.0% on use
- Inflicts 1.0% recoil
Electroweb
- Paralyzes opponents
- Decrements Charge State timer by 2sec on use
- Inflicts 3.0% recoil
Skull Bash / Wild Charge (Side Special)
Skull Bash
- Grounded/Aerial FAF on whiff is 58/67
- Inflicts 1.0% recoil
Wild Charge
- Grounded/Aerial FAF on whiff is 59/73
- Decrements Charge State timer by 2sec on use
- Inflicts 3.0% recoil
Quick Attack / Zippy Zap (Up Special)
Quick Attack
- The first zip can be jump canceled starting on frame 7 if angled into the ground
- Inflicts 0.5/1.0% recoil
Zippy Zap
- Can be jump canceled on hit
- Inflicts 1.0/2.0% recoil
- Decrements Charge State timer by 2sec on use
Thunder / Discharge (Down Special)
Thunder
- Intanigble during frames 1-10 if the bolt hits Pichu
- Inflicts 3.5% recoil if the bolt hits Pichu
Discharge
- Size, damage, and recoil scale linearly based on how much Charge State time is left, down to a minimum of 75% size and 50% damage/recoil
- FAF also decreases depending on remaining Charge State
- Remains at full power for the first 5 seconds of Charge State
- Ends Charge State on use
- Intangible during frames 7-15
Pummel
- Inflicts 0.1% recoil (does not scale with Charge State)
Standing Grab
- Hitbox Duration: F7-8
- FAF: 33
Dash Grab
- Hitbox Duration: F8-9
- FAF: 40
Pivot Grab
- Hitbox Duration: F9-10
- FAF: 37
Forward Throw
- Inflicts 0.5% recoil
Back Throw
Normal
Charge State
- Inflicts 1.0% recoil
Up Throw
- Inflicts 1.0% recoil
Normal
Charge State
Down Throw
Normal
Charge State
- Decrements Charge State timer by 3sec on use