Pichu


Overview


Mechanics

Charge State

  • Using electric attacks builds up charge
    • Connecting with the move will build charge equal to the move's damage whereas whiffing will only accrue about 25% of that
  • After dealing a total of 50% with electric attacks, Pichu enters Charge State
    • Charge State lasts 25 seconds, increasing the damage of all electric attacks by 1.2x while also increasing their recoil by 1.25x
    • Pichu's specials also change significantly
  • Pressing Shield while taunting in training mode instantly activates Charge State

Moveset


Jab 1


Forward Tilt

  • Inflicts 1.5% recoil

Up Tilt


Down Tilt


Dash Attack


Forward Smash

  • Inflicts 2.5% recoil
  • Hitboxes become 1.2x larger during Charge State

Up Smash

  • Deals 3.0% more and inflicts 2.5% recoil during Charge State
  • Ears intangible during active frames

Down Smash

  • Sends the opposite direction during Charge State
  • The late hit is the same as the early hit during Charge State
  • Intangible during frames 7-10
  • Inflicts 1.5% recoil

Neutral Air


Forward Air

  • Inflicts 2.0% recoil

Back Air

  • Inflicts 2.0% recoil

Up Air


Down Air

  • Inflicts 2.0% recoil

Thunder Jolt / Electroweb (Neutral Special)

Thunder Jolt

  • Builds Charge State by 3.0% on use
  • Inflicts 1.0% recoil

Electroweb

  • Paralyzes opponents
  • Decrements Charge State timer by 2sec on use
  • Inflicts 3.0% recoil

Skull Bash / Wild Charge (Side Special)

Skull Bash

  • Grounded/Aerial FAF on whiff is 58/67
  • Inflicts 1.0% recoil

Wild Charge

  • Grounded/Aerial FAF on whiff is 59/73
  • Decrements Charge State timer by 2sec on use
  • Inflicts 3.0% recoil

Quick Attack / Zippy Zap (Up Special)

Quick Attack

  • The first zip can be jump canceled starting on frame 7 if angled into the ground
  • Inflicts 0.5/1.0% recoil

Zippy Zap

  • Can be jump canceled on hit
  • Inflicts 1.0/2.0% recoil
  • Decrements Charge State timer by 2sec on use

Thunder / Discharge (Down Special)

Thunder

  • Intanigble during frames 1-10 if the bolt hits Pichu
  • Inflicts 3.5% recoil if the bolt hits Pichu

Discharge

  • Size, damage, and recoil scale linearly based on how much Charge State time is left, down to a minimum of 75% size and 50% damage/recoil
    • FAF also decreases depending on remaining Charge State
    • Remains at full power for the first 5 seconds of Charge State
  • Ends Charge State on use
  • Intangible during frames 7-15

Pummel

  • Inflicts 0.1% recoil (does not scale with Charge State)

Standing Grab

  • Hitbox Duration: F7-8
  • FAF: 33

Dash Grab

  • Hitbox Duration: F8-9
  • FAF: 40

Pivot Grab

  • Hitbox Duration: F9-10
  • FAF: 37

Forward Throw

  • Inflicts 0.5% recoil

Back Throw

Normal

Charge State

  • Inflicts 1.0% recoil

Up Throw

  • Inflicts 1.0% recoil

Normal

Charge State


Down Throw

Normal

Charge State

  • Decrements Charge State timer by 3sec on use