Initial dash speeds, run speeds, and air speeds have been generally lowered to compensate for the increased flexibility of movement offered by the plethora of new options
Characters now experience extra traction during grounded hitstun and aerial attack landings like most other landing states
Extra traction formulas and statuses have been readjusted for tighter friction during landing states
Double traction rules now apply to idle, crouch, crouch wait, crouch stand, special fall landing, jab, ftilt, utilt, dtilt, fsmash/charge, usmash/charge, and dsmash/charge states