Zelda
Overview
Moveset
Jab 1
- Can be canceled into Rapid Jab Finisher by pressing special between frames 8-18
Rapid Jab
Rapid Jab Finisher
Forward Tilt
- Lower arm intangible during active frames
Up Tilt
- Arm and head intangible during active frames
Down Tilt
Dash Attack
Forward Smash
Up Smash
Down Smash
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Nayru's Love (Neutral Special)
- Reflects projectiles during frames 5-38
Ground
- Intanigble during frames 5-6
Air
- Can fastfall starting on frame 30
Din's Fire (Side Special)
- The release animation can be land canceled (FAF 31 when grounded)
- Only one Din's Fire can be set at a time. Inputting the move again will remove the currently placed orb
- After releasing, the orb takes 180 frames (3 sec) to detonate
Farore's Wind (Up Special)
- Can be shortened by pressing Special during the teleport
- When shortened, the reappearance does not have a hitbox
- Shortening on the ground has an FAF of 11
- Shortening in the air has 18 frames of landing lag
- Intangible during frames 20-37
Ground
Air
Phantom Slash (Down Special)
- The charging animation can be canceled into from any non-special either on hit or on shield (with the exception of rapid jab)
- When canceled on the ground, the Phantom will appear in front of Zelda
- Zelda can set off a currently deployed fully charged Phantom after any attack on hit
- Zelda will perform her "release" animation when canceling in this manner
- Holding down after the first 10 frames of summoning will allow Zelda to drop through platforms without having the Phantom follow
Standing Grab
- Hitbox Duration: F8-9
- FAF: 37
Dash Grab
- Hitbox Duration: F13-14
- FAF: 48
Pivot Grab
- Hitbox Duration: F14-15
- FAF: 43
Forward Throw
Back Throw
Up Throw
Down Throw