Peach


Overview


Mechanics

Double Jump

  • Peach's double jump has a delayed rise similar to Melee
  • Release Jump within three frames of performing an aerial to interrupt the vertical momentum of the jump (double jump cancel), or continue holding Jump to rise with the aerial

Float Canceling

  • All aerials performed during float will incur only 4 frames of landing lag

Moveset


Jab 1


Jab 2


Forward Tilt


Up Tilt


Down Tilt


Dash Attack


Forward Smash


Up Smash


Down Smash


Neutral Air


Forward Air


Back Air


Up Air


Down Air


Toad (Neutral Special)

  • Counter active during frames 9-34
  • Intangible on frames 8-10

Peach Bomber (Side Special)

  • Can bounce off walls

Peach Parasol (Up Special)


Vegetable (Down Special)

  • Has a 1/166 chance of pulling a Beam Sword and a 1/248 chance of pulling a Bob-Omb

Standing Grab

  • Hitbox Duration: F7-8
  • FAF: 38

Dash Grab

  • Hitbox Duration: F9-10
  • FAF: 45

Pivot Grab

  • Hitbox Duration: F10-11
  • FAF: 40

Forward Throw


Back Throw


Up Throw


Down Throw