Bowser
Overview
Moveset
Jab 1
- Lower arm intangible during active frames
Jab 2
- Lower arm intanigble during active frames
Forward Tilt
- Has 4.0% heavy armor from frames 7-9
- Lower arm intanigble during active frames
Up Tilt
- Has 4.0% heavy armor from frames 7-8
- Lower arm intanigble during frames 9-11
Down Tilt
- Has 4.0% heavy armor from frames 7-9
- Lower arm intanigble during active frames
Dash Attack
Forward Smash
- Has 10.0% heavy armor from frames 17-21
- Feet invincible during frames 20-25
Up Smash
- Has 8.0% heavy armor from frames 11-15
- Shell invincible during frames 14-27
Down Smash
- Has 9.0% heavy armor from frames 5-11
Neutral Air
Forward Air
Back Air
Up Air
- Head intangible during frames 5-18
Down Air
Landing
- Upper body intangible during frames 1-15
Fire Breath (Neutral Special)
- Bowser can transition directly to the breath if landing during frames 1-22 of the aerial version
- The flame becomes flinchless after traveling for 6 frames
Flying Slam (Side Special)
Whirling Fortress (Up Special)
Ground
- Can slip off and grab ledges
- Intanigble from frames 1-6
Air
Bowser Bomb (Down Special)
- Can drift left and right during the rise between frames 14-30
- The rise can be jumped out of during frames 12-29
- Startup is frame 31 if performed in the air
Standing Grab
- Hitbox Duration: F8-10
- FAF: 40
Dash Grab
- Hitbox Duration: F11-13
- FAF: 49
Pivot Grab
- Hitbox Duration: F12-14
- FAF: 44
Forward Throw
Back Throw
Up Throw
Down Throw