Mario
Overview
Description here
Moveset
Jab 1
Jab 2
Jab 3
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
Forward Smash
Up Smash
Down Smash
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Fireball / Firebrand (Neutral Special)
Fireball (early/mid/late)
Firebrand
- Hold Special to generate a strong hitbox on Mario’s hand instead of throwing a fireball
Cape (Side Special)
- Reflects projectiles from F6-20
- Stalls momentum when used in midair
Super Jump Punch (Up Special)
- Can wall jump during frames 23-25 of the rise (once per airtime)
F.L.U.D.D. (Down Special)
- The charge and release can be B-reversed
- Canceling the charge midair transitions into normal fall instead of forcing an airdodge
Standing Grab
- Hitbox Duration: F7-8
- FAF: 36
Dash Grab
- Hitbox Duration: F9-10
- FAF: 43
Pivot Grab
- Hitbox Duration: F10-11
- FAF: 37
Forward Throw
Back Throw
Up Throw
Down Throw
Side Taunt