Mario


Overview

Description here


Moveset


Jab 1


Jab 2


Jab 3


Forward Tilt


Up Tilt


Down Tilt


Dash Attack


Forward Smash


Up Smash


Down Smash


Neutral Air


Forward Air


Back Air


Up Air


Down Air


Fireball / Firebrand (Neutral Special)

Fireball (early/mid/late)

Firebrand

  • Hold Special to generate a strong hitbox on Mario’s hand instead of throwing a fireball

Cape (Side Special)

  • Reflects projectiles from F6-20
  • Stalls momentum when used in midair

Super Jump Punch (Up Special)

  • Can wall jump during frames 23-25 of the rise (once per airtime)

F.L.U.D.D. (Down Special)

  • The charge and release can be B-reversed
  • Canceling the charge midair transitions into normal fall instead of forcing an airdodge

Standing Grab

  • Hitbox Duration: F7-8
  • FAF: 36

Dash Grab

  • Hitbox Duration: F9-10
  • FAF: 43

Pivot Grab

  • Hitbox Duration: F10-11
  • FAF: 37

Forward Throw


Back Throw


Up Throw


Down Throw


Side Taunt