Shielding

Shielding

  • Removed vanilla mechanic where opponents were unable to be grabbed while experiencing blockstun from a non-projectile move
  • Removed vanilla mechanic where shieldstun could be canceled after 10 consecutive hits
  • Removed the extra four frame startup of shield grabs after blocking an attack
  • Shieldstun formula
    • floor(d * 0.8 * m + 2) 🠚 floor(d * 0.45 * m+ 2)
      • Where d = move damage and m = shieldstun multiplier
  • Minimum Hold Time
    • 3F 🠚 2F
  • Maximum Health
    • 50 🠚 60
  • Depletion per frame
    • 0.15 🠚 0.255
  • Recovery per frame
    • 0.08 🠚 0.07
  • Shield release duration
    • 11F 🠚 10F
  • Global shield damage multiplier
    • 1.2x 🠚 1.4x
  • Base shieldstun multiplier
    • 0.8x 🠚 0.45x
  • Projectile shieldstun multiplier
    • 0.29x 🠚 0.5156x
  • Smash attack shieldstun multiplier
    • 0.725x 🠚 1.0x
  • Aerial attack shieldstun multiplier
    • 0.33x 🠚 1.0x
  • Minimum shield hold frames
    • 2F 🠚 4F

Parrying

  • Parrying projectiles will now reflect them
    • Power Multiplier: 1.2x 🠚 0.6x
    • Speed Multiplier: 1.5x 🠚 1.0x
    • Maximum Reflection Amount: 3 🠚 7
    • Damage Multiplier: * 🠚 0.5x
  • Activation Window after dropping Shield
    • 5F 🠚 3F
  • Frame Advantage
    • +3F 🠚 +10F
  • Shield pushback multiplier
    • 0.15x 🠚 0.01x
  • Extra hitlag from parry
    • 14F 🠚 24F

Shield Dropping

  • Tilt down while in shield to drop through platforms (threshold is in between shield tilt and spotdodge)
  • Alternatively, use the (shield + special) or (shield + shield) or (shield + taunt) shield lock shortcut and tilt/tap downwards to shield drop
  • Spotdodge/platdrop stick thresholds changed to match Melee/ProjectM
    • Platdrop stick y threshold: -0.9875 🠚 -0.71
  • Reinstated Axe method for shield dropping
  • Added Melee/ProjectM UCF shield dropping
    • If your shield is angled using the Axe method, the platdrop stick threshold will move higher, and the spotdodge stick threshold will move much lower, so the range for a shield drop is much more accessible
    • The thresholds shift as follows:
      • Spotdodge stick y threshold: -0.75 🠚 -0.8
      • Platdrop stick y threshold: -0.71 🠚 -0.675