Airdodges function similarly to Rivals of Aether, consisting of linear movement in a direction followed by a stall in place and a short period of inactionable fall
Airdodges are once-per-airtime; they are not returned until after grabbing ledge or touching the ground
Airdodge distances have been normalized; the FAF is based on a character’s gravity and fallspeed
Note that upwards directional airdodges will not gain any net vertical recovery
Gravity takes effect starting on frame 30 of both neutral and directional airdodges
Directional airdodges retain all momentum upon hitting the ground
Statistics:
Intangibility has been standardized to F4-29
Can grab ledge starting on frame 35 for directional airdodge or the FAF for neutral airdodge