Dr. Mario


Overview


Moveset


Jab 1


Jab 2


Jab 3


Forward Tilt


Up Tilt


Down Tilt


Dash Attack


Forward Smash


Up Smash

  • Head intangible during active frames

Down Smash


Neutral Air


Forward Air


Back Air


Up Air


Down Air


Megavitamins / Chill Pill (Neutral Special)

Megavitamins

Chill Pill

  • Hold Special to generate a freezing hitbox on Dr. Mario’s hand instead of throwing a pill
  • Head and arm intanigble during active frames

Super Sheet (Side Special)

  • Reflects projectiles during frames 6-22
  • Stalls momentum briefly when used in the air

Super Jump Punch (Up Special)

  • When performed on the ground, holding the opposite direction during the initial hit will cause Dr. Mario to land immediately

Dr. Tornado (Down Special)

  • Has 5.0% heavy armor during frames 2-9 when performed on the ground

Standing Grab

  • Hitbox Duration: F7-8
  • FAF: 36

Dash Grab

  • Hitbox Duration: F9-10
  • FAF: 43

Pivot Grab

  • Hitbox Duration: F10-11
  • FAF: 37

Forward Throw


Back Throw


Up Throw


Down Throw