Dr. Mario
Overview
Moveset
Jab 1
Jab 2
Jab 3
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
Forward Smash
Up Smash
- Head intangible during active frames
Down Smash
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Megavitamins / Chill Pill (Neutral Special)
Megavitamins
Chill Pill
- Hold Special to generate a freezing hitbox on Dr. Mario’s hand instead of throwing a pill
- Head and arm intanigble during active frames
Super Sheet (Side Special)
- Reflects projectiles during frames 6-22
- Stalls momentum briefly when used in the air
Super Jump Punch (Up Special)
- When performed on the ground, holding the opposite direction during the initial hit will cause Dr. Mario to land immediately
Dr. Tornado (Down Special)
- Has 5.0% heavy armor during frames 2-9 when performed on the ground
Standing Grab
- Hitbox Duration: F7-8
- FAF: 36
Dash Grab
- Hitbox Duration: F9-10
- FAF: 43
Pivot Grab
- Hitbox Duration: F10-11
- FAF: 37
Forward Throw
Back Throw
Up Throw
Down Throw