Snake
Attributes
- Initial Dash Speed: 1.6 🠚 1.35
- Run Speed: 1.595 🠚 1.55
- Run Acceleration (base/multiplier): 0.044/0.12694 🠚 0.02/0.10694
- Ground Friction: 0.116 🠚 0.1
- Jumpsquat: 3F 🠚 5F
- Max Horizontal Jump Speed: 1.3 🠚 1.15
- Full Hop Height: 21.62 🠚 27.62
- Air Speed: 0.987 🠚 0.94
- Air Acceleration (base/multiplier): 0.01/ 🠚 0.035/
- Gravity: 0.08 🠚 0.098
- Fall Speed: 1.73 🠚 2.12
- Fast Fall Speed: 2.768 🠚 2.89
- Combo Gravity:
- Combo Fall Speed:
- Model Scale Multiplier: 0.97 🠚 1.0
- Shield Radius: 11.8 🠚 12.4
Moveset
- Jab:
- Jab 1 (Jab)
- Attached hitboxes to shoulder/arm
- Damage: 2.5% 🠚 4.0%
- Angle (shoulder/arm): 361 🠚 80/88
- FKB: 0 🠚 30
- KBG: 26 🠚 60
- Jab 2 (Cross)
- Attached hitboxes to arm/shoulder/hip
- Damage: 2.5% 🠚 3.0%
- Angle: 361 🠚 50
- BKB: 25 🠚 70
- KBG: 25 🠚 80
- Jab 3 (Roundhouse)
- Attached hitboxes to leg/knee
- Damage: 6.0% 🠚 8.0%
- BKB: 70 🠚 70
- KBG: 58 🠚 80
- FAF: 47 🠚 41
- Jab 1 (Jab)
- Forward Tilt:
- Hit 1 (Knee Strike)
- Added foot hitbox
- Transition Frame: F10 🠚 F9
- Additional Hitstun: 2F 🠚 3F
- Hit 2 (Hammer Fist)
- Damage: 9.0/11.0% 🠚 10.0%
- BKB: 85 🠚 50
- KBG: 62 🠚 90
- FAF: 40 🠚 34
- Hit 1 (Knee Strike)
- Up Tilt:
- Added shin intangibility on frames 6-8
- Can now reverse hit
- Early
- Damage: 14.5% 🠚 12.0%
- Angle: 95 🠚 90
- KBG: 82 🠚 100
- Hitbox Size (hip/knee/foot): 2.5/2.5/3.5u 🠚 3.0/3.0/5.0u
- Late
- Damage: 13.5% 🠚 10.0%
- KBG: 88 🠚 96
- Hitbox Size (hip/knee/foot): 3.0/3.0/5.0u 🠚 3.0/3.0/4.0u
- FAF: 38 🠚 35
- Down Tilt:
- Thigh hitbox enlarged
- Added hip hitbox
- Hitbox Duration: F6-7 🠚 F7-9
- Damage: 12.0% 🠚 11.0%
- Angle (hip/thigh/knee/foot): */80/75/70 🠚 90/90/85/80
- BKB: 60 🠚 50
- KBG: 62 🠚 73
- FAF: 31 🠚 28
- Dash Attack:
- Added hip hitbox
- Hitbox Duration (early/late): F5-8/F9-12 🠚 F6-7/F8-16
- Early
- Damage: 9.0/11.0/11.0% 🠚 11.0%
- Angle: 45 🠚 55
- BKB: 95 🠚 60
- KBG: 45 🠚 80
- Late
- Damage: 6.0/8.0/8.0% 🠚 8.0%
- Angle: 105 🠚 100
- KBG: 75 🠚 100
- Up Smash (Mortar):
- The mortar’s launch angle can be shifted left and right with the control stick
- Mortar Max Horizontal Speed: 0.714 🠚 0.667
- FAF: 55 🠚 62
- Down Smash (Low Stomp):
- Hit 1
- Damage: 12.0% 🠚 13.0%
- Angle: 25 🠚 35
- KBG: 87 🠚 98
- Hit 2
- Angle: 20 🠚 35
- KBG: 88 🠚 98
- FAF: 56 🠚 49
- Hit 1
- Neutral Air (Quad Kick):
- Animation speed increased
- Attached hitboxes to hip/knee/foot
- Added hip hitboxes
- Hitbox Duration: F9-10/F16-17/F23-24/F33-35 🠚 F6-9/F13-16/F19-22/F27-29
- Damage: 3.0/3.0/3.0/12.0% 🠚 2.0/2.0/2.0/8.0%
- Multihits
- FKB (ground/air): 50/38 🠚 55/43
- Additional Hitstun: 0F 🠚 2F
- Launcher
- Can now reverse hit
- Damage: 8.0% 🠚 7.0%
- BKB: 30 🠚 40
- KBG: 100 🠚 145
- FAF: 60 🠚 46
- Landing Lag: 16F 🠚 8F
- Forward Air (Flying Axe):
- Can now reverse hit
- Startup: F23 🠚 F20
- Sourspot
- Angle: 80 🠚 361
- BKB: 35 🠚 40
- KBG: 90 🠚 105
- FAF: 70 🠚 44
- Autocancel: 1-4/63 🠚 1-6/63
- Landing Lag: 19F 🠚 13F
- Back Air (Drop Kick):
- Added hip hitboxes
- Swapped sourspot and sweetspot; sweetspot now on shins/feet and sourspot is on thighs
- Early
- Hitbox Duration: F7-9 🠚 F7-10
- Damage (sweetspot/sourspot): 16.0/14.0% 🠚 14.0/13.0%
- Angle (hip/knee/foot): 361 🠚 50/50/361
- BKB: 43/42 🠚 25
- KBG (hip/knee/foot): 72 🠚 100
- Late
- Damage: 10.0/9.0% 🠚 10.0%
- BKB: 25 🠚 20
- KBG: 85 🠚 100
- FAF: 43 🠚 41
- Landing Lag: 19F 🠚 10F
- Up Air (Springboard):
- Attached hitboxes to hip/knee/foot
- Early
- Damage (hip/knee/foot): 14.0% 🠚 12.0/13.0/14.0%
- BKB: 65 🠚 35
- KBG: 72 🠚 100
- Late
- Angle: 65 🠚 70
- KBG: 100 🠚 95
- FAF: 48 🠚 43
- Landing Lag: 15F 🠚 10F
- Down Air (Air Stomp):
- Removed air stall
- Attached hitboxes to hip/knee/foot
- Added ground-only launcher hitbox with higher BKB and KBG
- Hit 2
- Damage: 3.0% 🠚 4.0%
- Hit 3
- Damage: 3.0% 🠚 4.0%
- Launcher
- Hitbox Duration: F25-26 🠚 F25-28
- Damage: 10.0% 🠚 5.0%
- Angle: 361 🠚 275
- BKB decreased [MISSING DATA]
- SDI Multiplier (multihits) increased [MISSING DATA]
- FAF: 60 🠚 55
- Landing Lag: 20F 🠚 10F
- Hand Grenade (Neutral Special):
- Can fake a grenade pull by holding shield during startup
- Grenade Generation: F1 🠚 F7
- Hand Grenade Model Scale Multiplier: 1.4 🠚 1.55
- Hand Grenade Detonation Timer: 150F 🠚 120F
- Smoke Ball Model Scale Multiplier: 1 🠚 0.5
- Cypher (Up Special):
- Hitbox added to Snake’s body
- Stable Vertical Speed: 1.25 🠚 1.3
- Hang FAF: 41 🠚 9
- Hitbox Duration: F4 🠚 F5-6
- Angle: 24 🠚 361
- BKB: 20 🠚 30
- KBG: 45 🠚 55
- C4 (Down Special):
- C4 detonation can now be faked out by holding Special between frames 19 and 23
- When placed on an opponent, C4 no longer falls off or sticks onto Snake
- C4 is removed from opponents upon Snake’s death
- Gravity: 0.07 🠚 0.088
- Maximum Fall Speed: 2 🠚 2.75
- Lifetime before automatically detonating: 1600F (26.6 Seconds) 🠚 7200F (2 Minutes/120 Seconds)
- Damage: 17.0% 🠚 16.0%
- FAF (air, enemy sticky/wall sticky/drop): 25/17/25 🠚 16/16/16
- Grab
- While holding an opponent, Snake can move left or right by using the left and right taunt buttons