Snake

Attributes

  • Initial Dash Speed: 1.6 🠚 1.35
  • Run Speed: 1.595 🠚 1.55
  • Run Acceleration (base/multiplier): 0.044/0.12694 🠚 0.02/0.10694
  • Ground Friction: 0.116 🠚 0.1
  • Jumpsquat: 3F 🠚 5F
  • Max Horizontal Jump Speed: 1.3 🠚 1.15
  • Full Hop Height: 21.62 🠚 27.62
  • Air Speed: 0.987 🠚 0.94
  • Air Acceleration (base/multiplier): 0.01/ 🠚 0.035/
  • Gravity: 0.08 🠚 0.098
  • Fall Speed: 1.73 🠚 2.12
  • Fast Fall Speed: 2.768 🠚 2.89
  • Combo Gravity:
  • Combo Fall Speed:
  • Model Scale Multiplier: 0.97 🠚 1.0
  • Shield Radius: 11.8 🠚 12.4

Moveset

  • Jab:
    • Jab 1 (Jab)
      • Attached hitboxes to shoulder/arm
      • Damage: 2.5% 🠚 4.0%
      • Angle (shoulder/arm): 361 🠚 80/88
      • FKB: 0 🠚 30
      • KBG: 26 🠚 60
    • Jab 2 (Cross)
      • Attached hitboxes to arm/shoulder/hip
      • Damage: 2.5% 🠚 3.0%
      • Angle: 361 🠚 50
      • BKB: 25 🠚 70
      • KBG: 25 🠚 80
    • Jab 3 (Roundhouse)
      • Attached hitboxes to leg/knee
      • Damage: 6.0% 🠚 8.0%
      • BKB: 70 🠚 70
      • KBG: 58 🠚 80
      • FAF: 47 🠚 41
  • Forward Tilt:
    • Hit 1 (Knee Strike)
      • Added foot hitbox
      • Transition Frame: F10 🠚 F9
      • Additional Hitstun: 2F 🠚 3F
    • Hit 2 (Hammer Fist)
      • Damage: 9.0/11.0% 🠚 10.0%
      • BKB: 85 🠚 50
      • KBG: 62 🠚 90
      • FAF: 40 🠚 34
  • Up Tilt:
    • Added shin intangibility on frames 6-8
    • Can now reverse hit
    • Early
      • Damage: 14.5% 🠚 12.0%
      • Angle: 95 🠚 90
      • KBG: 82 🠚 100
      • Hitbox Size (hip/knee/foot): 2.5/2.5/3.5u 🠚 3.0/3.0/5.0u
    • Late
      • Damage: 13.5% 🠚 10.0%
      • KBG: 88 🠚 96
      • Hitbox Size (hip/knee/foot): 3.0/3.0/5.0u 🠚 3.0/3.0/4.0u
    • FAF: 38 🠚 35
  • Down Tilt:
    • Thigh hitbox enlarged
    • Added hip hitbox
    • Hitbox Duration: F6-7 🠚 F7-9
    • Damage: 12.0% 🠚 11.0%
    • Angle (hip/thigh/knee/foot): */80/75/70 🠚 90/90/85/80
    • BKB: 60 🠚 50
    • KBG: 62 🠚 73
    • FAF: 31 🠚 28
  • Dash Attack:
    • Added hip hitbox
    • Hitbox Duration (early/late): F5-8/F9-12 🠚 F6-7/F8-16
    • Early
      • Damage: 9.0/11.0/11.0% 🠚 11.0%
      • Angle: 45 🠚 55
      • BKB: 95 🠚 60
      • KBG: 45 🠚 80
    • Late
      • Damage: 6.0/8.0/8.0% 🠚 8.0%
      • Angle: 105 🠚 100
      • KBG: 75 🠚 100
  • Up Smash (Mortar):
    • The mortar’s launch angle can be shifted left and right with the control stick
    • Mortar Max Horizontal Speed: 0.714 🠚 0.667
    • FAF: 55 🠚 62
  • Down Smash (Low Stomp):
    • Hit 1
      • Damage: 12.0% 🠚 13.0%
      • Angle: 25 🠚 35
      • KBG: 87 🠚 98
    • Hit 2
      • Angle: 20 🠚 35
      • KBG: 88 🠚 98
    • FAF: 56 🠚 49
  • Neutral Air (Quad Kick):
    • Animation speed increased
    • Attached hitboxes to hip/knee/foot
    • Added hip hitboxes
    • Hitbox Duration: F9-10/F16-17/F23-24/F33-35 🠚 F6-9/F13-16/F19-22/F27-29
    • Damage: 3.0/3.0/3.0/12.0% 🠚 2.0/2.0/2.0/8.0%
    • Multihits
      • FKB (ground/air): 50/38 🠚 55/43
      • Additional Hitstun: 0F 🠚 2F
    • Launcher
      • Can now reverse hit
      • Damage: 8.0% 🠚 7.0%
      • BKB: 30 🠚 40
      • KBG: 100 🠚 145
    • FAF: 60 🠚 46
    • Landing Lag: 16F 🠚 8F
  • Forward Air (Flying Axe):
    • Can now reverse hit
    • Startup: F23 🠚 F20
    • Sourspot
      • Angle: 80 🠚 361
      • BKB: 35 🠚 40
      • KBG: 90 🠚 105
    • FAF: 70 🠚 44
    • Autocancel: 1-4/63 🠚 1-6/63
    • Landing Lag: 19F 🠚 13F
  • Back Air (Drop Kick):
    • Added hip hitboxes
    • Swapped sourspot and sweetspot; sweetspot now on shins/feet and sourspot is on thighs
    • Early
      • Hitbox Duration: F7-9 🠚 F7-10
      • Damage (sweetspot/sourspot): 16.0/14.0% 🠚 14.0/13.0%
      • Angle (hip/knee/foot): 361 🠚 50/50/361
      • BKB: 43/42 🠚 25
      • KBG (hip/knee/foot): 72 🠚 100
    • Late
      • Damage: 10.0/9.0% 🠚 10.0%
      • BKB: 25 🠚 20
      • KBG: 85 🠚 100
    • FAF: 43 🠚 41
    • Landing Lag: 19F 🠚 10F
  • Up Air (Springboard):
    • Attached hitboxes to hip/knee/foot
    • Early
      • Damage (hip/knee/foot): 14.0% 🠚 12.0/13.0/14.0%
      • BKB: 65 🠚 35
      • KBG: 72 🠚 100
    • Late
      • Angle: 65 🠚 70
      • KBG: 100 🠚 95
    • FAF: 48 🠚 43
    • Landing Lag: 15F 🠚 10F
  • Down Air (Air Stomp):
    • Removed air stall
    • Attached hitboxes to hip/knee/foot
    • Added ground-only launcher hitbox with higher BKB and KBG
    • Hit 2
      • Damage: 3.0% 🠚 4.0%
    • Hit 3
      • Damage: 3.0% 🠚 4.0%
    • Launcher
      • Hitbox Duration: F25-26 🠚 F25-28
      • Damage: 10.0% 🠚 5.0%
    • Angle: 361 🠚 275
    • BKB decreased [MISSING DATA]
    • SDI Multiplier (multihits) increased [MISSING DATA]
    • FAF: 60 🠚 55
    • Landing Lag: 20F 🠚 10F
  • Hand Grenade (Neutral Special):
    • Can fake a grenade pull by holding shield during startup
    • Grenade Generation: F1 🠚 F7
    • Hand Grenade Model Scale Multiplier: 1.4 🠚 1.55
    • Hand Grenade Detonation Timer: 150F 🠚 120F
    • Smoke Ball Model Scale Multiplier: 1 🠚 0.5
  • Cypher (Up Special):
    • Hitbox added to Snake’s body
    • Stable Vertical Speed: 1.25 🠚 1.3
    • Hang FAF: 41 🠚 9
    • Hitbox Duration: F4 🠚 F5-6
    • Angle: 24 🠚 361
    • BKB: 20 🠚 30
    • KBG: 45 🠚 55
  • C4 (Down Special):
    • C4 detonation can now be faked out by holding Special between frames 19 and 23
    • When placed on an opponent, C4 no longer falls off or sticks onto Snake
      • C4 is removed from opponents upon Snake’s death
    • Gravity: 0.07 🠚 0.088
    • Maximum Fall Speed: 2 🠚 2.75
    • Lifetime before automatically detonating: 1600F (26.6 Seconds) 🠚 7200F (2 Minutes/120 Seconds)
    • Damage: 17.0% 🠚 16.0%
    • FAF (air, enemy sticky/wall sticky/drop): 25/17/25 🠚 16/16/16
  • Grab
    • While holding an opponent, Snake can move left or right by using the left and right taunt buttons