Mr. Game and Watch
Overview
Moveset
Jab 1
- Can be canceled into Rapid Jab Finisher by pressing Attack between frames 6 and 13
- Holding Attack will transition into Rapid Jab
Rapid Jab
Rapid Jab Finisher
Forward Tilt
Up Tilt
- Hands intangible during entire move
- Arms and head intangible during frames 7-13
Down Tilt
Dash Attack
Forward Smash
Up Smash
- Fully invincible during active frames
Down Smash
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Chef (Neutral Special)
- Can be land canceled
- Retains aerial momentum
- Can drift and fastfall during the move
Judge (Side Special)
Judge 1
Judge 2
- Deals 10.0% poison damage over time
Judge 3
Judge 4
- Can be jump canceled on hit
Judge 5
Judge 6
Judge 7
- Heals for 9.0% and spawns an apple on hit
Judge 8
- Freezes opponents
Judge 9
Fire (Up Special)
- Connecting with the trampoline makes the body hitbox not appear
- Mr. Game and Watch is fully actionable during the parachute drift
Oil Panic (Down Special)
- Reflects physical projectiles and absorbs energy-based ones
- The bucket has three stages, each capable of storing up to 16.0%
- The bucket takes the damage of whatever it absorbs and multiplies it by 2. If the resulting damage is greater than 16.0%, then the bucket will be filled by two stages (three if above 32.0%)
- Fully intangible during the entire absorb animation
- FAF on absorb or release is 14
Standing Grab
- Hitbox Duration: F7-8
- FAF: 36
Dash Grab
- Hitbox Duration: F9-10
- FAF: 43
Pivot Grab
- Hitbox Duration: F10-11
- FAF: 38
Forward Throw
Back Throw
Up Throw
Down Throw
- Puts opponents into knockdown