Samus


Overview

Description here


Moveset


Jab 1


Jab 2


Forward Tilt

  • Front arm intangible during startup
  • Front leg intangible during active frames

Up Tilt

  • Front arm and leg intangible during startup and active frames

Down Tilt


Dash Attack


Shinespark

  • After running forward for 30 frames, Samus will flash to indicate a charged Shinespark. Hold the control stick downwards during the startup of dash attack to unleash a powerful long-reaching tackle
  • Shinespark charge is retained during initial dash, running, and turning. The charge will be lost when walking, stopping, or leaving the ground

Forward Smash


Up Smash


Down Smash


Neutral Air


Forward Air


Back Air


Up Air


Down Air


Zair


Charge Shot (Neutral Special)

  • Canceling the charge midair transitions into normal fall

Missiles (Side Special)

  • Can be B-reversed
  • Can be land-canceled

Homing Missiles

Super Missiles

Screw Attack (Up Special)

Ground

Air


Bomb (Down Special)

  • Samus can maneuver around in Morph Ball form by holding down Attack

Standing Grab

  • Hitbox Duration: F15-22
  • FAF: 60

Dash Grab

  • Hitbox Duration: F17-24
  • FAF: 68

Pivot Grab

  • Hitbox Duration: F18-25
  • FAF: 63

Forward Throw


Back Throw


Up Throw


Down Throw