Samus
Overview
Description here
Moveset
Jab 1
Jab 2
Forward Tilt
- Front arm intangible during startup
- Front leg intangible during active frames
Up Tilt
- Front arm and leg intangible during startup and active frames
Down Tilt
Dash Attack
Shinespark
- After running forward for 30 frames, Samus will flash to indicate a charged Shinespark. Hold the control stick downwards during the startup of dash attack to unleash a powerful long-reaching tackle
- Shinespark charge is retained during initial dash, running, and turning. The charge will be lost when walking, stopping, or leaving the ground
Forward Smash
Up Smash
Down Smash
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Zair
Charge Shot (Neutral Special)
- Canceling the charge midair transitions into normal fall
Missiles (Side Special)
- Can be B-reversed
- Can be land-canceled
Homing Missiles
Super Missiles
Screw Attack (Up Special)
Ground
Air
Bomb (Down Special)
- Samus can maneuver around in Morph Ball form by holding down Attack
Standing Grab
- Hitbox Duration: F15-22
- FAF: 60
Dash Grab
- Hitbox Duration: F17-24
- FAF: 68
Pivot Grab
- Hitbox Duration: F18-25
- FAF: 63
Forward Throw
Back Throw
Up Throw
Down Throw