Meta Knight

Attributes

  • Initial Dash Speed: 2.211 🠚 1.765
  • Run Speed: 2.09 🠚 1.8475
  • Run Acceleration (base/multiplier): 0.044/0.10428 🠚 0.02/0.08
  • Ground Friction: 0.097 🠚 0.085
  • Jumpsquat: 3F 🠚 5F
  • Max Horizontal Jump Speed: 1.4 🠚 1.415
  • Short Hop Height: 13.92 🠚 14.32
  • Aerial Jump Velocities:
    • 2.2/2.1/2.0/1.88/1.75 🠚 2.45/2.4/2.35/2.25/2.1
  • Air Speed: 1.04 🠚 1.0
  • Air Acceleration (base/multiplier): 0.01/0.065 🠚 0.01/0.062
  • Air Friction: 0.012 🠚 0.015
  • Gravity: 0.11 🠚 0.12
  • Fall Speed: 1.66 🠚 2.44
  • Fast Fall Speed: 2.656 🠚 3.281
  • Combo Gravity: 0.06888 🠚 0.12
  • Combo Fall Speed: 1.8 🠚 2.44
  • Heavy Landing Lag: 4F 🠚 5F
  • Weight: 80 🠚 78
  • Shield Radius: 11.6 🠚 10.7

Moveset

  • Meta Quick:
    • Once Meta Knight has dealt a total of 50% damage, input Down Taunt while actionable to activate Meta Quick
    • Meta Quick boosts Meta Knight's speed by 30% for 8 seconds
      • The duration can be extended by continuing to deal damage during the buff
    • Base Speed Modifier: 0.9x
    • Meta Quick Speed Modifier: 1.3x

  • Forward Tilt:
    • Hit 1
      • Hitbox Duration: F6 🠚 F6-7
      • Angle: 68/88 🠚 110
      • Hitlag Multiplier: 1.0x 🠚 1.75x
      • Additional Hitstun: 0F 🠚 5F
      • Hitbox Size (inner/outer): 3.5/3.5u 🠚 5.0/5.5u
      • FAF: 26 🠚 21
    • Hit 2
      • Hitbox Duration: F2 🠚 F2-3
      • Angle (inner/outer): 60/85 🠚 110/70
      • BKB: 20 🠚 32
      • KBG: 20 🠚 25
      • Hitlag Multiplier: 1.0x 🠚 1.5x
      • Additional Hitstun: 0F 🠚 5F
      • Hitbox Size (inner/outer): 4.0/3.6u 🠚 4.0/4.5u
    • Hit 3
      • Hitbox Duration: F2 🠚 F2-4
      • Angle: 361 🠚 75
      • KBG: 107 🠚 90
      • Hitlag Multiplier: 2.0x 🠚 1.7x
      • Hitbox Size (inner/outer): 6.0/5.0u 🠚 8.0/6.0u
      • FAF: 31 🠚 20

  • Up Tilt:
    • Early
      • Added body hitbox on frame 8
      • Body/Hand
        • Angle: 95 🠚 110/100
        • BKB: 60 🠚 70
        • KBG: 90 🠚 100
        • Hitbox Size: */8.0u 🠚 8.0/7.0u
      • Sword
        • Angle: 95 🠚 90
        • BKB: 60 🠚 70
        • KBG: 90 🠚 100
      • Hitlag Multiplier: 1.2x 🠚 1.0x
    • Late
      • Hand
        • Angle: 95 🠚 100
        • BKB: 60 🠚 70
        • KBG: 90 🠚 100
      • Sword
        • Angle: 95 🠚 90
        • BKB: 60 🠚 70
        • KBG: 90 🠚 100
      • Hitlag Multiplier: 1.2x 🠚 1.0x

  • Down Tilt:
    • Hand hitbox extended into body
    • Hitbox Duration: F3-4 🠚 F5-7
    • Hand
      • Angle: 361 🠚 50
      • BKB: 15 🠚 72
      • KBG: 88 🠚 90
      • Additional Hitstun: 0F 🠚 1F
    • Sword
      • Angle: 0 🠚 35
      • BKB: 15 🠚 25
      • KBG: 88 🠚 25
      • Additional Hitstun: 0F 🠚 3F
    • Shieldstun Multiplier: 1.0x 🠚 1.3x
    • FAF: 19 🠚 25

  • Dash Attack (Lunging Kick):
    • Added late hit
    • Hitbox Duration (early/late): F7-11 🠚 F7-12/F13-16
    • Early
      • Hip/Inner Foot
        • Damage: 7.0% 🠚 7.5%
        • Angle: 60/70 🠚 70/75
      • Outer Foot
        • Damage: 6.0% 🠚 6.5%
    • Late
      • Damage: 5.5%
      • Angle: 70
      • BKB: 65
      • KBG: 107
      • Hitbox Size: 4.0u
    • FAF: 33 🠚 36

  • Forward Smash:
    • Hitbox Duration: F24 🠚 F24-26
    • KBG (inner/outer): 108/98 🠚 112/102
    • Hitlag Multiplier (inner): 1.5x 🠚 1.4x
    • Hitbox Size (inner): 6.2u 🠚 7.0u
    • FAF: 42 🠚 46

  • Up Smash:
    • Hitbox Duration (hit 1/hit 2/hit 3): F8/F12/F17 🠚 F8-9/F12-13/F17-19
    • Hit 1
      • Hitbox Size (center/side): 5.5/4.5u 🠚 8.5/6.5u
    • Hit 2
      • Hitbox Size (center/side): 5.5/4.5u 🠚 8.0/7.5u
    • Hit 3
      • KBG: 148 🠚 175
      • Hitlag Multiplier: 2.0x 🠚 1.4x
      • Hitbox Size (center/side): 7.0/5.5u 🠚 9.0/9.0u

  • Down Smash:
    • Hitbox Duration (hit 1/hit 2): F4/F9 🠚 F4-5/F8-10
    • Hit 1
      • Added lower hitbox below sword
      • Damage: 10.0% 🠚 13.0%
      • KBG: 77 🠚 80
      • Hitbox Size: 3.8u 🠚 4.25/4.25u
    • Hit 2
      • KBG: 78 🠚 86
      • Hitbox Size: 4.6/4.6u 🠚 5.0/5.5u
    • FAF: 38 🠚 44

  • Neutral Air (Knight Spin):
    • Sword hitbox extended to cover blade
    • Hitbox Duration (early/late): F6-7/F8-20 🠚 F3-6/F7-21
    • Early
      • KBG: 100 🠚 110
      • Hitbox Size (body/hand/sword): 7.5/4.5/4.5u 🠚 8.0/5.0/5.0u
    • Late
      • BKB: 40 🠚 25
      • Hitbox Size (body/hand/sword): 6.0/4.0/4.0u 🠚 6.5/4.5/4.5u
    • Shieldstun Multiplier: 1.0x 🠚 0.2x
    • FAF: 44 🠚 41
    • Autocancel: F1-5/F40 🠚 F1-2/F37
    • Landing Lag: 7F 🠚 8F

  • Forward Air (Air Chop):
    • Changed to two hits
    • Hitbox Duration (hit 1/hit 2): F5/F11-12
    • Hit 1
      • Damage: 1.5%
      • Angle (ground/air): 60/365
      • BKB (ground): 60
      • FKB (air): 40
      • KBG: 100
      • Hitbox Size: 6.5/6.5u
    • Hit 2
      • Damage: 3.0%
      • Angle: 55
      • BKB: 60
      • KBG: 155
      • Additional Hitstun: -5F
      • Hitbox Size: 7.0/7.0u
    • FAF: 37
    • Autocancel: F1/F32
    • Landing Lag: 10F

  • Back Air (Meta Spin Slash):
    • Added sword hitbox
    • Hit 1/Hit 2
      • Hitbox Duration (sword): F7-10
      • Ground
        • Angle: 55 🠚 70
        • BKB: 0 🠚 50
        • FKB: 55 🠚 0
        • KBG: 100 🠚 80
      • Additional Hitstun: 0F 🠚 3F
      • Hitbox Size (sword/inner/outer): */4.2/4.2u 🠚 4.5/5.0/5.0u
    • Hit 3
      • Angle: 361 🠚 42
      • KBG: 198 🠚 210
      • Hitlag Multiplier: 2.0x 🠚 1.5x
      • Hitbox Size (sword/inner/outer): */5.2/5.0u 🠚 5.5/6.0/5.5u
    • FAF: 52 🠚 47
    • Landing Lag: 11F 🠚 13F

  • Up Air (High Slice):
    • Hitboxes extended along arc
    • Added sword hitbox
    • Added inner arc hitbox
    • Hitbox Duration: F6 🠚 F7-8
    • Damage: 4.0% 🠚 5.0%
    • Angle: 67 🠚 65
    • BKB: 30 🠚 45
    • KBG: 128 🠚 120
    • Additional Hitstun: 0F 🠚 -5F
    • Hitbox Size (outer arc/inner arc/sword): 3.5/3.0u 🠚 4.0/4.0/3.5u
    • FAF: 27 🠚 28
    • Autocancel: F1-5/F24 🠚 F1-6/F24

  • Down Air (Low Slice):
    • Hitboxes extended along arc
    • Added sword hitbox
    • Added inner arc hitbox
    • Hitbox Duration: F4 🠚 F7-8
    • Angle: 35/50 🠚 120
    • BKB: 30 🠚 55
    • KBG: 108 🠚 90
    • Additional Hitstun: 0F 🠚 -5F
    • Hitbox Size (outer arc/inner arc/sword): 3.5/3.0u 🠚 5.0/4.5/3.0u
    • FAF: 28 🠚 33
    • Autocancel: F1-3/F26 🠚 F1-6/F29
    • Landing Lag: 9F 🠚 10F

  • Mach Tornado (Neutral Special):
    • Changed to a multihit
    • Horizontal Speed (ground/air): 2.5/2.5 🠚 0.95/0.95
    • Stick-Based Horizontal Acceleration (base/multiplier): 1.5/0.8 🠚 0.5/0.25
    • Height Gain on button press: 0.9/1.3 🠚 1.5/1.5
    • Multihits
      • Damage: 1.0%
      • Angle: 367
      • BKB: 40
      • KBG: 0
      • Hitlag Multiplier: 0.5x
      • Rehit Rate (sides/body/bottom): 5/4/5F
      • Hitbox Size (sides/body/bottom): 9.0/9.0/10.0u
    • Launcher
      • Damage: 5.0%
      • Angle: 90
      • BKB: 50
      • KBG: 120
      • Hitlag Multiplier: 1.5x
      • Hitbox Size: 13.0u

  • Drill Rush (Side Special):
    • Connecting with an opponent immediately performs the final hit
    • Transitions to normal fall on hit instead of special fall
    • Horizontal Speed (bounce): -1.0 🠚 0.5
    • Damage: 3.0% 🠚 10.0%
    • Angle: 40 🠚 70
    • BKB: 40 🠚 80
    • KBG: 185 🠚 60
    • Hitbox Size (body/sword): 8.0/6.0u 🠚 9.0/7.0u
    • FAF (hit): 24

  • Shuttle Loop (Up Special):
    • Can be reversed during the initial hit
    • Height Multiplier: 1.1/1.08x 🠚 0.8/0.8x
    • Maximum Angle Adjustment: 18 🠚 30
    • Hitbox Duration (ground, hit 1/hit 2): F8-12/F22-27 🠚 F4-9/F18-24
    • Hit 1
      • Added sweetspot near sword hilt
      • Sweetspot
        • Hitbox Duration (ground/air): F4/F7
        • Damage: 15.0%
        • Angle: 40
        • BKB: 90
        • KBG: 61
        • Hitlag Multiplier: 1.5x
        • Hitbox Size: 5.0u
      • Sourspot
        • Damage: 9.0% 🠚 8.0%
        • Angle (body/sword): 86 🠚 70/80
        • BKB: 0 🠚 55
        • FKB: 125/120 🠚 0
        • KBG: 120 🠚 80
        • Hitlag Multiplier: 1.5x 🠚 1.0x
        • Hitbox Size (body/sword): 4.0/4.0u 🠚 5.0/5.5u
    • Hit 2
      • Damage: 6.0% 🠚 7.0%
      • KBG: 130 🠚 90
      • Hitlag Multiplier: 1.5x 🠚 1.0x
      • Hitbox Size (body/sword): 3.0/7.7u 🠚 5.0/7.5u

  • Dimensional Cape (Down Special):
    • The reappearance can be triggered early by pressing Attack starting on frame 11
    • Transitions to normal fall on hit instead of special fall
    • Matched air and ground values
    • Reappearance (forward)
      • Damage: 14.0%
      • Angle: 53
      • BKB: 20
      • KBG: 114
      • Hitlag Multiplier: 1.3x
      • Hitbox Size (inner/outer): 7.5/6.4u
    • Reappearance (backward)
      • Damage: 14.0%
      • Angle: 361
      • BKB: 20
      • KBG: 114
      • Hitlag Multiplier: 1.3x
      • Hitbox Size (inner/outer): 7.5/6.4u

  • Forward Throw:
    • Angle (hitbox): 40 🠚 60

  • Back Throw:
    • Angle (hitbox): 45 🠚 75
    • FAF: 35 🠚 34

  • Down Throw (Meta Fury Stomp):
    • Animation sped up by 1.25x
    • Angle (hitbox): 70 🠚 80
    • FAF: 87 🠚 66