Miscellaneous

Camera:

  • Stage cameras have been reworked across the board to have faster player tracking and zoom to compensate for lack of balloon knockback and faster overall movement
  • Added unrestricted camera to all stages
  • Frames to trigger weak camera shake
    • 50 🠚 125
  • Frames to trigger strong camera shake
    • 70 🠚 155
  • Camera shake on medium/strong hits removed
  • Medium screen shake KB threshold
    • ?? 🠚 50
  • Strong screen shake KB threshold
    • ?? 🠚 90
  • Screen shake hitstun threshold for weak/strong screen shake
    • 85/95 🠚 125/155

Move Staling

  • Stale-move negation damage reduction factors altered to match Melee
    • Queue Position 2: 0.08545 🠚 0.08
    • Queue Position 3: 0.07635 🠚 0.07
    • Queue Position 4: 0.0679 🠚 0.06
    • Queue Position 5: 0.05945 🠚 0.05
    • Queue Position 6: 0.05035 🠚 0.04
    • Queue Position 7: 0.04255 🠚 0.03
    • Queue Position 8: 0.03345 🠚 0.02
    • Queue Position 9: 0.025 🠚 0.01

Taunts

  • All characters can taunt on respawn platform as well as out of dash, run, and run brake

Jab Locks

  • Getup attack is disabled during jab locks, choice of direction is locked in during hitlag
    • No direction will perform neutral getup

Other

  • Random tripping removed; either a move trips 100% of the time or never
  • Characters’ double jumps are now returned upon being grabbed
  • Characters’ voice clips for sustaining heavy knockback now play on frame 1 of hitstun instead of frame 6
  • Grab Invulnerability Timer
    • 60F 🠚 35F