Characters can no longer grab the ledge while rising during an airborne state. You can now only grab ledge while either falling or with zero vertical velocity, rather than strictly falling (exceptions to these rules unchanged)
2-Framing has been completely removed; ledgegrab animations are a consistent intangible 8 frames regardless of if grabbing from above or below
Characters can no longer grab ledge while another character is occupying the ledge
Tether recoveries are forced into a ledge trump upon reeling to an occupied ledge; after getting trumped, the character is allowed one action before going into special fall, and is forced into special fall landing upon hitting the ground
Ledge Intangibility
The remainder of iframes persist throughout any action after a ledgedrop
Landing on the ground will clear the iframes, meaning intangible ledgedashes are not possible
Ledge intangibility duration
47F 🠚 37F
You cannot grab ledge during the first few frames after running off a ledge
Input buffer is cleared when missing a tech and sliding off a ledge or platform to prevent accidental airdodges