Kirby
Overview
Description here
Moveset
Jab 1
Jab 2
- Can be canceled into Rapid Jab Finisher by pressing Special between frames 5 and 13
Rapid Jab
Rapid Jab Finisher
Forward Tilt
Up Tilt
- Foot intangible during active frames
Down Tilt
- Foot intangible during active frames
Dash Attack
- Can slide off edges during frames 1-21
Forward Smash
Up Smash
- Foot intangible during active frames
Down Smash
- Feet intangible from frames 5-14
Neutral Air
- Feet intangible during active frames
Forward Air
Back Air
- Feet intangible during active frames
Up Air
Down Air
Inhale (Neutral Special)
- After copying Ryu, Ken, Lucario, Terry, or Bayonetta, Kirby will gain the ability to perform magic series. He can also jump cancel utilt, usmash, and all aerials on hit, and can special cancel aerials on hit or on shield
- Can be held for a minimum of 17 frames
Hammer Flip (Side Special)
Uncharged
Max Charge
- Intangible from frames 2-5
Air
Final Cutter / Cutter Dash (Up Special)
Final Cutter
- Hold Special and either left or right before Kirby starts rising to transition into Cutter Dash
Cutter Wave
Cutter Dash
Ground
Air
- Actionable on hit
Stone Transform (Down Special)
- Has 100KB light armor during frames 8-15 and 15.0% heavy armor starting on frame 11/19 (ground/air)
- Has 25.0% heavy armor while fully transformed
- Can release from the stone after falling for at least 10 frames
Standing Grab
- Hitbox Duration: F7-8
- FAF: 35
Dash Grab
- Hitbox Duration: F9-10
- FAF: 42
Pivot Grab
- Hitbox Duration: F10-11
- FAF: 37
Forward Throw
- Kirby can fall off ledges during the throw, enabling Kirbycides
- The descent can be mashed out of, the difficulty of which depends on the difference in percent between Kirby and his opponent; mashing becomes harder the more percent the opponent has and vice versa
Back Throw
- Kirby can fall off ledges during the throw, enabling Kirbycides
- The descent can be mashed out of, the difficulty of which depends on the difference in percent between Kirby and his opponent; mashing becomes harder the more percent the opponent has and vice versa
Up Throw
Down Throw
- Puts opponents into knockdown