Kirby


Overview

Description here


Moveset


Jab 1


Jab 2

  • Can be canceled into Rapid Jab Finisher by pressing Special between frames 5 and 13

Rapid Jab


Rapid Jab Finisher


Forward Tilt


Up Tilt

  • Foot intangible during active frames

Down Tilt

  • Foot intangible during active frames

Dash Attack

  • Can slide off edges during frames 1-21

Forward Smash


Up Smash

  • Foot intangible during active frames

Down Smash

  • Feet intangible from frames 5-14

Neutral Air

  • Feet intangible during active frames

Forward Air


Back Air

  • Feet intangible during active frames

Up Air


Down Air


Inhale (Neutral Special)

  • After copying Ryu, Ken, Lucario, Terry, or Bayonetta, Kirby will gain the ability to perform magic series. He can also jump cancel utilt, usmash, and all aerials on hit, and can special cancel aerials on hit or on shield
  • Can be held for a minimum of 17 frames

Hammer Flip (Side Special)

Uncharged

Max Charge

  • Intangible from frames 2-5

Air


Final Cutter / Cutter Dash (Up Special)

Final Cutter

  • Hold Special and either left or right before Kirby starts rising to transition into Cutter Dash

Cutter Wave

Cutter Dash

Ground

Air

  • Actionable on hit

Stone Transform (Down Special)

  • Has 100KB light armor during frames 8-15 and 15.0% heavy armor starting on frame 11/19 (ground/air)
  • Has 25.0% heavy armor while fully transformed
  • Can release from the stone after falling for at least 10 frames

Standing Grab

  • Hitbox Duration: F7-8
  • FAF: 35

Dash Grab

  • Hitbox Duration: F9-10
  • FAF: 42

Pivot Grab

  • Hitbox Duration: F10-11
  • FAF: 37

Forward Throw

  • Kirby can fall off ledges during the throw, enabling Kirbycides
    • The descent can be mashed out of, the difficulty of which depends on the difference in percent between Kirby and his opponent; mashing becomes harder the more percent the opponent has and vice versa

Back Throw

  • Kirby can fall off ledges during the throw, enabling Kirbycides
    • The descent can be mashed out of, the difficulty of which depends on the difference in percent between Kirby and his opponent; mashing becomes harder the more percent the opponent has and vice versa

Up Throw


Down Throw

  • Puts opponents into knockdown